My latest craze is Conquer Club, an online turns-based game improving on the Risk board game. I understand all the theoretical problems with taking a subject like war and trivializing it with game play. But to me, with all the various boards in this new game that aren’t even map based (the chinese checkers board, the crossword board, the university campus), the game takes on more a game of strategy like Chess or Backgammon and less a trivialization of war.
And how can something this fun (and free) be intellectually dishonest to play? Not to mention the sideline banter: I . . .